![]() Lucasarts didn’t mind about releasing the craziest Star Wars games out there. If you had a cool idea for a Star Wars game, you could do a Star Wars game. Those games were all developed by completely different studios, ranging from in-house teams like Lucasarts to RPG juggernauts such as Obsidian. All of them were vastly different from one another. ![]() Respectively, a by-the-books action adventure, a tactical shooter inspired by Rainbow Six, an RPG, a family-friendly platformer, and a multiplayer-focused game inspired by Battlefield. In the year 2005 alone, we got the Episode III game, Republic Commando, Knights of the Old Republic II, Lego Star Wars, and Battlefront 2. ![]() A lot of games would be released, for sure, but they were always focused on a different era, tone, and most importantly, gameplay style. I didn’t care back then and I don’t care now.īack in the days when Lucasarts was the sole publisher behind all Star Wars releases, they would release a ton of games each year, but weirdly enough, the market never felt saturated.
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